Next, High Command Staff mechanic was removed, it got an enormous number of complains and the consensus was that the game would be better without this feature. This solves micromanagement issue when it comes to making cores, especially in a huge galaxy settings, which also improves the late game balance since it reduces the number of cities in the late game without affecting the early game. First, a small change with big repercussions, now the number of Core Worlds is tied to Centralization. I made some interesting changes based on this analysis. I have analyzed the most common complains over last year (even dug through some ancient Early Access posts as well) and tried to track and examine what are the key and recurring things that should be improved. This version is a result of digging out stuff from very old forum posts, reviews and comments to reviews.
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